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Fire Diabolist

Fire Diabolist CR 19

Source NPC Codex pg. 61
XP 204,800
Human cleric of Asmodeus 20
LE Medium humanoid (human)
Init +4; Senses Perception +20

Defense

AC 37, touch 14, flat-footed 37 (+11 armor, +4 deflection, +4 natural, +8 shield)
hp 153 (20d8+60)
Fort +18, Ref +10, Will +23
Immune fire

Offense

Speed 30 ft.
Melee rod of the viper +18/+13/+8 (1d8+3)
Ranged +1 heavy crossbow +16 (1d10+1/19–20)
Special Attacks channel negative energy 6/day (DC 23, 10d6), hand of the acolyte (8/day)
Spell-Like Abilities (CL 20th; concentration +25)
8/day—fire bolt (1d6+10 fire)
4/day—dispelling touch
Cleric Spells Prepared (CL 20th; concentration +25)
9th—elemental swarmD (fire spell only), energy drain (DC 24), gate, implosion (DC 26), summon monster IX
8th—antimagic field, fire storm (DC 25), incendiary cloudD (DC 24), summon monster VIII, unholy aura
7th—blasphemy (DC 24), ethereal jaunt, greater restoration, spell turningD, summon monster VII
6th—antimagic fieldD, blade barrier (2, DC 23), heal (2)
5th—break enchantment, dispel good, flame strike (DC 22), greater command (DC 20), insect plague, spell resistanceD
4th—cure critical wounds, dimensional anchor, dismissal (DC 19), freedom of movement, unholy blight (DC 21), wall of fireD
3rd—bestow curse (DC 18), fireballD (DC 20), magic vestment (2), protection from energy (2, DC 18)
2nd—align weapon, delay poison, hold person (DC 17), lesser restoration, produce flameD, spiritual weapon
1st—bless, burning handsD (DC 18), command (3, DC 16), doom (DC 16), sanctuary (DC 16)
0 (at will)—create water, detect magic, guidance, mending
D Domain spell; Domains Fire, Magic

Tactics

Before Combat The cleric casts delay poison, freedom of movement, magic vestment (armor and shield), and spell turning.
During Combat The cleric first conjures devils to defend him.
Base Statistics Without magic vestment the cleric’s statistics are AC 29, touch 14, flat-footed 29.

Statistics

Str 13, Dex 10, Con 14, Int 13, Wis 21, Cha 16
Base Atk +15; CMB +16; CMD 30
Feats Alignment Channel (evil), Augment Summoning, Combat Casting, Greater Spell Focus (evocation), Improved Initiative, Improved Iron Will, Iron Will, Shield Focus, Spell Focus (conjuration), Spell Focus (evocation), Spell Penetration
Skills Bluff +13, Diplomacy +16, Intimidate +13, Knowledge (arcana) +9, Knowledge (religion) +14, Perception +20, Sense Motive +18, Spellcraft +14
Languages Common, Infernal
SQ aura
Combat Gear potion of displacement, potion of fly, potion of haste; Other Gear +1 mithral breastplate, +1 heavy steel shield, +1 heavy crossbow with 20 bolts, rod of the viper, amulet of natural armor +4, bag of holding (type II), belt of physical might +2 (Con, Dex), cloak of resistance +4, headband of inspired wisdom +4, ring of counterspells, ring of protection +4, silver unholy symbol, material components for gate (worth 10,000 gp), 3,855 gp

The fire diabolist serves the lord of Hell. He uses flame and infernal creatures to subjugate all to his will.